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n. ~ Works designed to simultaneously educate and entertain through amusing content that also includes factual information on a subject.


Often used to describe television programs or interactive multimedia.

(DigiCULT 2003, p. 19) Play is a fundamental human activity and an important way to learn. Cultural institutions do not take sufficient advantage of games to expand awareness and knowledge of collections through 'edutainment' packages and other strategies.
(Maher 1998, p. 261) If it is fair to say that archivists are in the business of the past, we can also be said to have a legitimate concern about how others utilize and exploit the past. We appreciate the entertainment value of the past, but we care more about the educational value of the past. And we understand that the greatest educational value comes from archives not as a source for images of the past but as the font of evidence. Where we particularly should be taking issue with the mass media use of the past is when it is used for escapism from the present. Indeed, we have a special responsibility to note when slick edu-tainment presentations are built upon narrow selections of the past in order to paper over the moral ambiguities and cruelties of the past which we know are often well reflected in our archives.